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AI Insights · Timothy · January 2022

Top 5 Racing Games Performance in Dominican Republic Q4 2021

Analyzing the Q4 2021 performance of the top 5 racing games in the Dominican Republic, including trends in weekly downloads, revenue, and active users.

Top 5 Racing Games Performance in Dominican Republic Q4 2021

In the fourth quarter of 2021, the top 5 racing games in the Dominican Republic on a unified platform showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Mario Kart Tour from Nintendo Co., Ltd. saw weekly revenue fluctuate throughout the quarter, peaking at around $652 in the final weeks of December. Weekly downloads remained relatively stable, ranging from 2.7K to 4.4K, with a notable increase towards the end of December. The game maintained a steady number of weekly active users, averaging around 30K to 34K.

Need for Speed No Limits by Electronic Arts experienced varying weekly revenue, reaching up to $710 in late October. Weekly downloads showed a gradual increase, peaking at approximately 4.4K in mid-December. The game also saw consistent weekly active users, ranging from 23.5K to 25.7K throughout the quarter.

CSR 2 - Realistic Drag Racing from Zynga Inc. demonstrated a significant spike in weekly revenue, reaching $829 in the final week of December. Weekly downloads were modest, generally around 600 to 900, with a peak of 976 in early December. Weekly active users hovered between 5.3K and 6.5K, showing a slight increase towards the end of the quarter.

Asphalt Legends Unite by Gameloft had its highest weekly revenue at $264 in mid-December. Weekly downloads varied, with a noticeable increase from 1.1K to 2K towards the end of the quarter. The game also saw a steady rise in weekly active users, from around 6K to nearly 8K by the end of December.

Real Racing 3 from Electronic Arts showed consistent weekly revenue, peaking at $183 in early October. Weekly downloads increased steadily, reaching a high of 2.6K in mid-December. The game also experienced a rise in weekly active users, growing from 10.8K to 14.3K by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022